It seems that the upcoming GDC 2022 session dedicated to the next generation apsking technologies can indeed give us an idea of the FSR technology technology.
The software developer for comparative analysis and monitoring Capframex argues that I saw frames from the FSR 2.0 demonstration. This will be the first time when the demonstration of the Next Generation Scaling Technology is mentioned from AMD.
According to the report, FSR 2.0 is based on temporary apskailing, which will be a serious change compared with the current implementation of FSR. Interestingly, in contrast to Xess and Dlss, the acceleration of the AI will not need. This means that the technology can work with a broader spectrum of graphics processors. The developer claims that it will be supported by all suppliers, but does not mention what particular architecture of graphics processors.
Announcement FSR 2.0 was not expected to at least reach the RDNA3 architecture, which, judging by leaks, is scheduled for Q3 / Q4. However, if the acceleration is not required, this technology can be supported by shader nuclei, it is possible using similar instructions such as Intel XESS (DP4A).
After two weeks at the 2022 AMD game developer conference, a session entitled "Scaling the image of the next generation for games". If we assume that the tweet and this presentation of GDC are connected, we could see the first demonstration of technology.
However, it should be noted that GDC requires registration. However, according to AMD, all GDC sessions will be available on the day later, on March 24 at 16:00 Greenwich on the Gpuopen website.
Source: VideoCardz.com.