Moore Threads Chinese manufacturer GPU MTT with Musa architecture
- Apr 01
Moore Threads was founded only 18 months ago. In 2021, the company announced the development of a full-featured graphics processor. To put it mildly, it was hard to believe that such a young company would be able to achieve what many companies could not be done for years - to market their own GPU for such a short time (previously news about it and its developments have already flooded on the network).
The company is headed Zhang Jianghung, a former global vice president and General Manager NVIDIA. Thanks to the 15-year experience in the graphics market and very good support from the experienced team and partners, his company today presented its first video cards for games and servers.
Today, Moore Threads has presented its desktop graphics processors MTT S60 and MTS2000. They are produced on 12-nm technical process and developed using MUSA (MT Unified System Architecture). According to the company, S60 offers power 6 Teraflops, and S2000 - 12 Teraflops. The first is equipped with 8 GB of LPGDDR4X memory, and the second is 32 GB of unknown memory.
The most important news of the conference is that the MUSA architecture supports DirectX Runtime, a function that was absent in all previously announced and demonstrated Chinese graphics processors. In addition, Musa supports OpenCL, OpenGL, Vulkan and even NVIDIA CUDA.
It is also interesting that Intel today released Arc DG2 graphic processors as the first consumer graphics processors with the possibility of encoding AV1. As it turned out, MUSA graphic processors also support encoding and decoding in this format:
The video card was demonstrated in the game League of Legends with a resolution of 1080p. Unfortunately, further details were not discussed. It is worth noting that the game is not very demanding, it can be launched even on a graphical processor with DX10 support. Official recommended features of the game - GeForce GTX 560 or Radeon HD 6950, so on the breakthrough technologies of the Chinese company so far to speak early (but I remind you that this is the result of the work only for 18 months, and from scratch!).
MTT S2000 uses AlphaCore physical modeling technology. According to the company, it improves the physical characteristics of 5-10 times. It is supported by several platforms, such as Vulkan, Cuda or DirectX. In addition, it is also designed to work with game engines and design software, such as Houdini, Unreal Engine, Unity or D5.