Electronic Arts Corporation reported for the 4th quarter of 2022 financial year, which ended on March 31. Keep a brief summary of the results achieved:
• Pure sales (pure revenue plus delayed revenue) for 2022 amounted to $ 7.515 billion (height of 21%)
• Live services and other digital sales increased by 17% and make up 71% of total sales in 2022
• The audience of EA players increased by 16% to more than 580 million unique active accounts
• more than 150 million accounts - play #FIFA
• In FIFA #MOBile, the number of unique new players increased by 80%
• Start 12 season #PEX Legends showed the best results in terms of player activity
• It Takes Two won more than 90 awards for 2022 financial year
• net funds from operating rooms (receipt of minus expenses) amounted to $ 1.899 billion per year
• The growth of income has spurred to a greater extent such games as: FIFA 22, #battlefield 2042, Apex Legends, and #Madden NFL 22.
Distribution of general income on platforms:
• consoles (including #xbox and #PlayStation) - $ 4.400 billion (24%growth)
• #PC - $ 1.532 billion (42%growth)
• Mobile platforms - $ 1.059 billion (growth of %82)
As for the Battlefield 2042, #DICE team, they decided to completely rethink the development process from scratch, using the experience and leadership of Vince Zapopella to achieve the desired result as quickly as possible.
Battlefield itself remains a very important franchise for EA and the company expects further growth and development of a series for long, long years to come.